In order to keep on schedule its essential
that client and designer constantly communicate their needs
- for the client to direct the shape of the project and the
designer to let the client know what is needed and when.
The following table gives an outline of the key stages of a
project, of what is needed and when. The "Days" column
indicates very roughly how long each stage will take - this
will vary with the scale and complexity of the project.
CD-ROM
Dependency Tasks & schedule
Task
Dependent On
Days
Full Quote
List of all
media to be provided, indication of style of interface,
interactive elements and demands for upgradability.
0-1
Navigation Design - paper
Comprehensive
list and description of all media. Discussion of Navigation
- sections. Additional features (games, contact, html
etc)
1-3
Interface Design
Clients:
Provision of appropriate graphics (logos etc) - other
company/organisation marketing material.
1-4
Optimising Media (compression
of graphics, video, music etc)
Clients:
Provision of all media.
0-3
1st draft
Signoff on
navigation and interface design
2-7
Usability Testing and product
perception
Completion
of fist draft
1
2nd Draft
Feedback
from Client and usability testing
1-5
Packaging design
Provision
of print-resolution material (logos etc)
0-1
Multiplatform testing
1-5
Usability testing
1
3rd draft (final
draft?)
Feedback
from Client and usability tests
1-5
Final Multiplatform
testing
Signoff
of 3rd/final draft
1-5
Multiplatform Master
All
tests OK
0-1
Packaging final
Amendments and Printing
0-1
Final duplication/replication
& delivery
5-14*
15- 57**
*This stage only if you want
final duplication handled by edible media
** It is extremely unlikely that any project will take
57 days! Each project has particular intricacies - but
rarely taking the longest time for each task.